6. A few findings stand out. First off, if you look at average number of players per hour throughout the year, you get a top five list that looks awfully similar to 2015's, with zero games that came out in 2016:
1. Dota 2 / 636,607 avg. players per hour (#1 in 2015)
2. Counter-Strike: Global Offensive / 360,600 avg. players per hour (#2 in 2015)
3. Team Fortress 2 / 50,802 avg. players per hour (#4 in 2015)
4. Grand Theft Auto V / 40,258 avg. players per hour (#5 in 2015)
5. Sid Meier窶冱 Civilization V / 37,885 avg players per hour (#9 in 2015)
Steam users like Valve games. Shocking, I know. But it is surprising to see Civ V gain ground in the year that Civ VI came out. Meanwhile, Fallout 4 fell out of the top five and top ten, because it just never quite caught on to the same degree as, say, Skyrim. And because it really disappointed me personally. If Jason gets to delay games, I get to knock them off the Steam charts. It窶冱 only fair.
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GitHyp窶冱 other list is arranged according to peak concurrent player count, and it tells a different story, with a fewツ?fresh-faced actors:
1. Dota 2 / 1,286,617 peak players (#1 in 2015)
2. Counter-Strike: Global Offensive / 845,806 peak players (#2 in 2015)
3. No Man窶冱 Sky / 212,321 peak players (new)
4. XCOM 2 / 132,834 peak players (new)
5. Dark Souls III / 129,922 peak players (new)
The No Man窶冱 Sky marketing campaign strikes again. XCOM 2 and Dark Souls III also attracted hungry hordes of players at launch, but DOTA 2 and CSGO still reigned supreme. And despite strong launches, Dark Souls III came in 21st on the list of average number of players per hour, whileツ?No Man窶冱 Sky fell to #41 after disappointment set in, and XCOM 2 came in at #4